There are a number of limitations in the other web-based role-playing
systems that we'd like to overcome.
- The inability to deal effectively with firewalls.
- Loss of game continuity when players lose connections and have
- Limited ability to handle situations where there are players
in two or more distinct game locations.
- Poor map handling.
- Overall slow play.
We plan to take advantage of exisiting technology to speed development
and overcome some of the technical obstacles such as firewalls. We also
want to make the product as extensible as possible so that it can be
used for multiple gaming systems and be easily adapted to meet individual
By using JXTA (www.jxta.org), we can
overcome the problem of having players behind firewalls. As long as one
player behind the firewall can reach any outside JXTA relay, anyone behind
the firewall will be able to play.
We'd like to use the Netbeans (www.netbeans.org)
platform to provide an application framework. This will allow us to
concentrate on the core logic of the program rather than on desigining
and coding an interface.
In order to provide high quality graphics without having a great deal
of bandwidth, we plan on using SVG (Scalable Vector Graphics), as our graphics
format for icons, maps, and other graphical information.
How can I get involved? top
If you are interested in participating in the project send me, Ray Benjamin, an email that includes your SourceForge user name. I'll add you to the project. Once that's done, be sure to subscribe to the Developers Mailing List. That way you can keep up with what's going on. Then check out the project Wiki, a collaborative documentation system where we are currently working on requirements and design.
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